Weekly Problem No.10. The Repeated Prisoner’s Dilemma

The Prisoner’s Dilemma, first formulated by Merrill Flood and Melvin Dresher in 1950 and later formalized by Albert W. Tucker, represents one of game theory’s most profound insights into human behavior and strategic decision-making. The classic scenario unfolds as follows:

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Liar! Weekly Problem

🤔 Philosopher A 🤯 Philosopher B “Let’s start our discussion about the Liar Paradox…” Next Step Reset The Liar Paradox is one of the oldest and most famous logical paradoxes, dating back to ancient Greece. In its simplest form, it’s

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This cognitive bias is the reason people get misjudged, defamed and gaslighted

If you lack data, keep quiet. Here’s why.

It’s like forming an opinion about a restaurant from one unsavory meal or questioning a medical treatment’s effectiveness due to a smattering of adverse outcomes. This phenomenon, known as “small sample bias” or the “law of small numbers,” can significantly distort our judgments and decision-making processes. It’s a deceptive detour that frequently misleads us.

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AI is not creative, it is just good at recycling

Can machines truly be creative? Some argue yes, pointing to AI-generated art, music, and literature. However, upon closer examination, it becomes apparent that the creativity exhibited by AI is merely a permutation of existing information rather than genuine innovation. True creativity, as exemplified by pioneers like Isaac Newton, involves the generation of new knowledge to tackle previously unsolved problems. In this essay, I will argue that while AI can mimic creativity to an extent, it ultimately fails to embody the essence of true innovation due to its inability to generate entirely novel solutions by creating new knowledge.

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